---@class UIBP_AdjustCard_C:UUserWidget
---@field Button_No UButton
---@field Button_Yes UButton
---@field CanvasPanel_Ask UCanvasPanel
--Edit Below--
local UIBP_AdjustCard = { 
	WantToAdjust = 0;

}; 

-- Construct
function UIBP_AdjustCard:Construct()
	print("UIBP_AdjustCard:Construct")
	self.Button_No.OnClicked:Add(self.Button_No_OnClicked,self)
	self.Button_Yes.OnClicked:Add(self.Button_Yes_OnClicked,self)
end

function UIBP_AdjustCard:Button_No_OnClicked(  )
	-- body
	print("UIBP_AdjustCard:Button_No_OnClicked")
	self:SetVisibility(ESlateVisibility.Collapsed)
	self.WantToAdjust = -1;
end

function UIBP_AdjustCard:Button_Yes_OnClicked(  )
	-- body
	print("UIBP_AdjustCard:Button_Yes_OnClicked")
	--getplayercontroller.self(0)
	self.WantToAdjust = 1;
end

-- function UIBP_AdjustCard:Ask()
-- 	-- body
-- 	print("UIBP_AdjustCard:Ask");
-- 	self.CanvasPanel_Choose:SetVisibility(ESlateVisibility.Collapsed)
-- 	self.CanvasPanel_Ask:SetVisibility(ESlateVisibility.SelfHitTestInvisible);
-- end

-- function UIBP_AdjustCard:Choose()
-- 	-- body
-- 	print("UIBP_AdjustCard:Choose")
-- 	self.CanvasPanel_Ask:SetVisibility(ESlateVisibility.Collapsed)
-- 	self.CanvasPanel_Choose:SetVisibility(ESlateVisibility.SelfHitTestInvisible);
-- 	-- TODO

-- end

-- Construct 

-- function UIBP_AdjustCard:Tick(MyGeometry, InDeltaTime)

-- end

-- function UIBP_AdjustCard:Destruct()

-- end

return UIBP_AdjustCard;